

In the fenced of area of the bar in Burthorpe. Swamp in the northwestern corner of Tree Gnome Stronghold Near the entrance to the Slayer Tower, requires either completion of Priest in Peril or 64 Agility. In the southwestern part of Kharazi Jungle, requires the ability to at least start Legends Quest. Southeast area of the Kharazi Jungle by a totem pole near the beach, requires the ability to at least start Legends Quest. South from the gate in the Mort Myre Swamp, requires either completion of Priest in Peril or 64 agility to access. In the Kharazi Jungle, requires the ability to at least start Legends Quest. Near the Lady of the Lake in southern Taverly Next lake south of the 2 most western fishing spots. In Mort Myre Swamp, requires either completion of Priest in Peril or 64 Agility to access. West of the Bandit Camp in the Kharidian Desert. Near the 'top-middle' mine in Feldip Hills Requires completion of Underground Pass and at least partial completion of Regicide to access. Go through the hidden wall in the Karamja Volcano to get back if you've already completed the quest. Located in northern Crandor, requires at least near-completion of Dragon Slayer to access. Enter the Cave Entrance between a lava pool and ruined building on the map with searchable Rocks by the entrance in Feldip Hills to get to the island. North side of the watering hole at the Bedabin camp in the Kharidian DesertĮast of Gu'Tanoth. Northeast of the mine north of Shilo Village South of East Ardougne, near Ardougne Zoo Located in the archipelago east of Yanille. South of Port Sarim near Mudskipper PointĮast side of the northern mouth of the river running through Karamja In front of the Brimhaven dungeon entrance This page is outdated, use this page instead Image Otherwise, just tank them with enough food and hope for the best. Saradomin wizards are quite lethal and can poison you with their dragon dagger when not casting spells at you so stay back and range them if possible, while Zamorak wizards are helpless if you can use the Protect From Magic prayer. You need to defeat the wizard before you can dig again to progress. Level 2 coordinate clues will never spawn a hostile wizard, and coordinate clues are not possible during level 1 treasure trails. Remember that /v/scape's coordinate clues require only a spade.īe warned that level 3 coordinate clues will always spawn a hostile wizard when you dig! Strong Saradomin mages will spawn outside of the wilderness, while weaker Zamorak ones will spawn during clues inside the wilderness. However there will most likely be future updates that allow access to other coordinates that will have to be filled out here, so that's why there's 1% missing from total completion. This is correct and expected behavior, but when writing my scripts to work for everyone, I need to select the inner-game-window or else coordinates could become mix-matched if people have variable outer-window screen sizes, but if I use the actual inner-game-window then the window size won't break my scripts.This page is now 99% complete! As of this current game revision at least, all possible accessible coordinates are now listed here. Meaning right now when you select coordinates from OSRS using your picker, then it selects the outermost window. If we're doing "wish I hads" then it'd be nice if there was a non-agnostic version of your color selector for coordinates. You could still keep Slade agnostic and just allow a user to pick any child window of a given parent window, but I only need OSRS.Īlso after running Slade for a min I get this pop-up: Once again, you did it 10000% right and correct, but for picking coords for OSRS for the wider community it creates an issue. I've already had a couple complaints that the input coordinates don't match up with what people expect because they go by your dev environment pickers coordinates. Soooo, if there was a function that allowed a user to pick coordinates from OSRS inner-window, that'd make things better for including user input on my scripts for sure. This is correct and expected behavior, but when writing my scripts to work for everyone, I need to select the inner-game-window or else coordinates could become mix-matched if people have variable outer-window screen sizes, but if I use the actual inner-game-window then the window size won't break my scripts. Click to expand.If we're doing "wish I hads" then it'd be nice if there was a non-agnostic version of your color selector for coordinates.
